Classes

Many classes are not available everwhere or have some significant changes depending on area.

Player Handbook
Barbarian: These are extremely atypical and have two flavors.


 * Tribes of the Goliath: Goliath Only; The type of Barbarian is the kind from Unearthed Arcana page 48. The animal matches the Tribe of the character.


 * Demaroth: Dwarf Only. They are the same style as the PHB. Their brethren call them Berzerkers.

Bard: This class exists everywhere.


 * Tribes of the Goliath: All Bards from the Tribes are Savage Bards from Unearthed Arcana.

Cleric: This class exists everywhere. They are heavily influenced by their God.

Druid: This class is very atypical and rare. There are two flavors.


 * Tribes of the Goliath: All Goliaths use the Variant from page 58 of Unearthed Arcana. They lose Wild Shape and all armor and shield proficiency but gain Unarmored AC Bonus, Fast Movement, Swift Tracker, Tracking and Favored enemy.


 * Elsewhere: Wild Shape uses the Variant on Page 67 of Unearthed Arcana. Rather than animals the Druid takes on Aspects of Nature.  Note: There are no classic animal shifting druids. 

Fighter: This is standard. Styles vary wildly.

Monk: All Monks select a fighting style from page 52 Unearthed Arcana. Any race may be a Monk but Monk Monasteries are not everywhere. they exist in the Island Chains of the Endless, the Empire of Mist, the Imperial Court and lastly the Consulate of the Stars.

Paladin: Standard Paladins exist however many are more focused. They give up Lay on Hands, Turn Undead and remove disease. When this is done they gain a select Favored Enemy (aberrations, dragons, giants, monstrous humanoids, evil outsiders, undead are options). This is the variant listed on page 58 of Unearthed Arcana.

Ranger: Standard Class.

Rogue: Standard Class.

Sorceror: Standard Class.

Wizard: All Wizards are specialists. Furthermore atleast one of the following variants must be used. There are no formal magic schools however these are the ways magic is channeled.


 * Abjurer: Spontaneous Dispelling from Unearthed Arcana page 59; Do not gain bonus spells a day for specialization.


 * Conjurer: Conjurers may select either Enhanced Summoning, losing bonus wizard feats, or Spontaneous Summoning losing bonus spells a day for specialization. Both are page 60 of Unearthed Arcana.


 * Diviner: Enhanced Awareness from Unearthed Arcana page 60, however the Diviner may not obtain a familiar.


 * Enchanter: Social Proficiency from Unearthed Arcana page 61, losing bonus wizard feats.


 * Evoker: Energy Substitution from page 62 of Unearthed Arcana, losing bonus wizard feats.


 * Illusionist: Shadow Shaper from page 63 of Unearthed Arcana at the cost of bonus wizard feats.


 * Necromancer: Necromancers are standard specialists without any Variants.


 * Transmuter: Transmuters may select Spell Versatility at the cost of losing bonus feats, or may select Transmutable Memory at the cost of bonus spells per day. Both are listed on page 64 of Unearthed Arcana.

Other Classes
Ninja: From the Complete Adventurer. There are two flavors.


 * Island Chain of the Endless: Halfling only, known as Calli's Clan. These are devout agents of Destiny who venerate Calli, the Agent of Destiny.


 * Empire of the Mists: Here Ninja's are said not to exist. They live outside of normal society and do the dirty work of the Empire.  They often are employed under the command of Soul Mages.

Scout: From the Complete Adventurer. This class is only practiced by the Raptoren of Legedemain.

Warlock: From the Complete Arcane. Warlock is not something someone learns, but something they are cursed with. It is seen as an Ill Omen. For some reason only Humans, Half-Elfs and Gnomes can become Warlocks.

Warmage: From the Complete Arcane. Warmages are the Royal Guards of the Sultanate of Suel. All members are Aristocratic or Royalty; High Society.

Swashbuckler: From the Complete Adventurer. These have two flavors.


 * Island Chain of the Endless: Halfling only. These follow in the arts of fencing of one of the ancestral heroes, Rory McCann, a Halfling of many tall tales.


 * The Republic: Human Only. These are classic sailors who fight pirates and other seafaring foes.

Wu Jen: From the Complete Arcane. Empire of the Mist only. These are the Arcane Masters of the Empire. They look disdainfully upon Soul Mages.

Shugenja: From the Complete Divine. Empire of the Mist only. These are the Religious heart of the Empire.

Samurai: From the Complete Martial. Empire of the Mist only. These are the Bulk of Armies of the Empire.

Incarnate: From the Magic of the Incarnum. Dwarf only from Clans of Kolbar. Considered the Stewards of Dwarven History.

Soulborn: From the Magic of the Incarnum. Dwarf and Warforged only from the Clans of Kolbar. All are members of The Last Bastion, a defensive army of the clans. They are considered the most pure beings in the world, 2nd only to the Clerics of the Metals.

Totemist: From the Magic of the Incarnum. Goliath and Duskling only. Considered Holy Men.

Psion: From the Expanded Psionics Handbook. World Wide. No Dwarf, Goliath, Warforged, or Gnome.

Wilder: From the Expanded Psionics Handbook. World Wide. No Dwarf, Goliath, Warforged, or Gnome.

Psychic Warrior: From the Expanded Psionics Handbook. No Dwarf, Goliath, Warforged, or Gnome. There are a ew flavors.


 * Legedemain: Thri-Kreen are often this, Zen Warriors of great feats. They are similar to the Samurai.


 * Sultanate of Suel: Half-Giants are bred to server this role underneath the command of the Warmages. Those who escape bondage into Hooxiban often have some training.


 * The Republic: The Legionnaire commanders are often Psychic Warriors.

Soulknife: From the Expanded Psionics Handbook. No Dwarf, Goliath, Warforged, or Gnome. There are two flavors.


 * Legedemain: Thri-Kreen are often this and are known to defy all known laws of the natural world.


 * Island Chain of the Endless: Halflings are blessed with this as well and will work with Ninja and the Church of Destiny.

Soul Mage: See below. (Homebrew)

Class Availability Charts
Nation Abbreviation Chart:

Class Availability Based on Race:

Class Availability Based on Nation:

Custom Classes
Soul Mage - A Magic User of the Incarnum from the Empire of the Mists. Ruthless and Efficient, known to be relentless.

Viking- Strong Nrothern Dwarves known for their Raiding Prowess.