Setting

The world of Alghamtar is an old world. It has had three major ages which are documented. Each of these lasted many years and led to the rise and fall of various people, powers and empires. No matter who is asked, it is agreed upon that Alghamtar is no longer the world it once was. The land masses have changed drastically in each age.

The First Age : The Promises
When the world was young few recorded the histories and stories of Alghamtar. Of those, precious few have survived the cataclysms which have plagued the world. It is known that the races of Human, Orc, Dwarf and Elf existed. It is also known that there were great empires of each, with various servitor races which are no longer remembered. A war ravaged Alghamtar which led to all five races falling from their graces. When this happened all became roving bands of families.

Other creatures took in the broken denizens of the world. They attempted to teach and raise the younger races. Some learned easier than others. Eventually new groups banded together, and Kingdoms of Human, Dwarf and Elf once more reigned. Elf and Human relied on magic, while the Dwarf toiled deep in the ground.

The Second Age: The Sundering
It is not clear what happened, but The Sundering was a time when magic was damaged in the world. Arcane and Divine magic weakened and many empires fell. The few who survived entered into a dangerous game of politicing for survival. Many of the older races and servitors had made their own nations or had joined with others. The magical beasts of the world went into hiding. People went looking for their lost histories and soon a great guild of adventurers was founded whose name is long forgotten. This guild scoured the world for lost treasures and dark secrets.

The Third Age: The Sealing
The Guild was the source of a collective group of heroes now referred to as The Defense. The Defense went about the world and discovered a crack within the reality of the Prime Material plane and the Far Realms. Of this time, exact events are not clear, however the following is known and accepted.

- Delirium and Destruction were restored to their rightful places among the Endless

- An assortment of outer beings forged into the Prime and were defeated (Tsathoggua, Shub-Niggurath, Set, and Nyarlothotep were defeated)

- The Watcher of Gates ascended to his deific status

- The ancient races nearly died out

- A great soul stealing wizard escaped the prime causing significant damage to his area

Of The Defense, only one survived, a Catfolk who was corrupted by Tiamat and then purified by Bahamut, Spark. He returned to his kingdom of sand and established a school of The Guild. Within a couple of years, a threat was found to have been hiding, Cthulhu. This being used his powers to pull comets and meteors against Alghamtar, changing the world again, before sinking into a deep slumber. In the battles to try and stop him, Spark and the majority of The Guild, perished. In the wake of the destruction the world began anew...

The Current Age
Remnants of the world rebuilt themself. Some people determined to change themselves, others set out to control lesser nations. This is not an age of gentry or knowledge, this is a brutal age of power where only the strong will survive.