Geography (4e)

The world of Alghamtar has four major continental areas.

Azzam: The Broken Lands
Azzam is the epicenter of the survival of the races of the world. The most populace and active races live in this series of island continents. Below are the pages for each nation.

The Republic - A largely Human nation based around equality in politics

The Island Chain of the Endless - A nation of Halflings devout to the Endless

The Tribes of the Goliath - The last vestiges of an ancient and barbaric race, the Goliaths

The Temple Kingdom - The Gnomish Temple Kingdom devoted to The One

The Clans of Kolbar - A Dwarven Nation of Highlanders

The Axalatlan Empire - The Genasi Empire of Ritual Sacrifice and Strength

The Sultanate of Suel - An extremely wealthy and well educated nation

Hooxiban- The last place to hide in the sands from ones oppressive master

The Volcano - A brutal island chain of Tiamat worship and dreadful beings

Legedemain- A natural and pure land of strange beings. The veil of the Feywild is thinnest here.

Shalloth: The Dreaded East
Information to come...

Chamro: The Ancient Holds
Information to come...

Demaroth: The Frostfell
In the northern most reaches of Alghamtar is the land of Demaroth or the Frostfell to commoners. It is a series of land masses riddled with ice, rivers and mountains. The bounds of the Prime and the Elemental Planes of Air and Water (and the demiplane of Ice) are thinner here. Only the hardiest folk can survive in this harsh and unforgiving land.